Demos

BRE ENGINE

DIRECTX 12 – AMBIENT OCCLUSION – FIRST APPROACH

DIRECTX 12 – AMBIENT OCCLUSION – THE SECOND APPROACH

DIRECTX 12 ENGINE – METALS, NORMAL MAPPING, TESSELLATION, DISPLACEMENT MAPPING

DIRECTX 12 ENGINE – IMAGE BASED LIGHTING (IBL) + TONE MAPPING

INSTANCING VS GEOMETRY SHADER VS VERTEX SHADER – ROUND 1

INSTANCING VS GEOMETRY SHADER VS VERTEX SHADER – ROUND 2

PHYSICALLY BASED RENDERING – FIRST APPROACH

DIRECTX 11 – DEFERRED SHADING

PARTICLE SYSTEMS USING DIRECT COMPUTE

SIMPLIFIED TERRAIN USING INTERLOCKING TILES

DIRECTX 11 – DISPLACEMENT MAPPING

DIRECTX 11 – NORMAL MAPPING

DIRECTX 11 – CUBIC BEZIER SURFACE

MY GLOBAL GAME JAM GAMES

MY MASTER THESIS: ARTIFICIAL INTELLIGENCE IN GAMES: DEVELOPING A GAME PARTNER USING NATURAL LANGUAGE GENERATION