When I begun studying real-time computer graphics, I did it with books about graphics APIs like DirectX 9, 10, 11 and 12. In these books, the computer graphics theory was explained correctly but deepening only the necessary.
Nowadays, with the advent of physically based rendering, I think it is more necessary to have solid foundations about many topics like light, radiometry, etc. That is why I had the need to understand all this theory with the required depth for computer graphics. Given this, I decided to read and understand all these topics from different books, articles, forums, etc, and to try to explain them in an easy and clear way.
I am going to write a series of articles related with lighting, and to try to explain them in an easy and clear way. All suggestions for improvements, corrections, and new topics, are very welcome because in this way I am going to learn a lot and, and why not, maybe this helps anybody with the same doubts than me.
I decided to keep each article not too long to be more concrete in each field to avoid losing the reader. Each article is going to have all the references at the end, so you can learn deeper and better from them.
Next, you can see the list of articles that I will constantly update.
Next post will be about irradiance.