I was invited to present in EVA 2016 that took place in Palermo, Buenos Aires, Argentina.
There were a lot of great presentations, as you can see in the following image
I decided to present about Deferred Shading in DirectX 12. This is an update to a previous presentation I did about Deferred Shading. I updated its content with new explanations and DirectX12 overview + BRE (Bertoa Rendering Engine) overview.
I upload the presentation (sorry for video quality, and it is in Spanish :P)
Hope you enjoy it!