EVA 2016 – Deferred Shading in DirectX 12

I was invited to present in EVA 2016 that took place in Palermo, Buenos Aires, Argentina.

There were a lot of great presentations, as you can see in the following image


I decided to present about Deferred Shading in DirectX 12. This is an update to a previous presentation I did about Deferred Shading. I updated its content with new explanations and DirectX12 overview + BRE (Bertoa Rendering Engine) overview.

I upload the presentation (sorry for video quality, and it is in Spanish :P)

Hope you enjoy it!




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