Road to Anti-Aliasing in BRE: Rasterization

I want to implement anti-aliasing in BRE, but first, I want to explore what it is, how it is caused, and what are the techniques to mitigate this effect. That is why we will talk about Rasterization in depth in this post. Next post, will be about aliasing and anti-aliasing.

Lighting Series

When I begun studying real-time computer graphics, I did it with books about graphics APIs like DirectX 9, 10, 11 and 12. In these books, the computer graphics theory was explained correctly but deepening only the necessary. Nowadays, with the advent of physically based rendering, I think it is more necessary to have solid foundations […]